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Super mario sunshine rom speed issue9/18/2023 ![]() ![]() ![]() There’s no way to sugar-coat it, this is the main reason Morph has been working so hard for over a year on Project Gaia, a full rewrite of the current virtual file system implementation. Our current file system emulation can be considered spaghetti code due to old guesses made when less information was available, and patchwork done by developers that are no longer contributing to the project. Morph now delimits the hexadecimal value string, In the past, inline comments added to pchtxt mods weren’t allowed, as we parsed the text in a way that made them incompatible. Here are some changes intended to help the modding community! Time will tell what happens to compatibility with older Windows versions after future changes to Vulkan and memory management are implemented, but for now, they work for a while longer.īut the good news doesn’t end there. While this is great news for the Windows 7 gang, it does not change our position regarding operating system version support: only Linux, Windows 10 version 1803, and newer are officially supported. To support Windows versions older than Windows 10 version 1803 again. Thanks to an investigation done by vladkosi, Merry was able to implement the required changes in fastmem We have some good news for users still running out-of-support versions of Windows! There should be a difficulty mode called upside-down (Axiom Verge) CPU, kernel, and file system emulation Users can expect much lower VRAM and RAM usage now while running OpenGL and suffering emotional damage. Reclaims a substantial amount of wasted memory. Properly allowing these shader source code objects to be freed To this end, byte looked for any issues in yuzu that might be causing the GPU driver to hold on to more memory than it needs to.īyte noticed that OpenGL tracks individual objects for shader source code in addition to just for compiled shaders. However, keeping Xenoblade’s 15000+ distinct pipelines all in memory simultaneously causes the memory usage in the GPU driver to skyrocket.Ĭemu users of old may remember facing a similar issue when using NVIDIA GPUs. This might be a reasonable proposition if a game had just a few thousand pipelines. Xenoblade Chronicles 3’s massive set of pipelines also causes problems for emulation.īecause yuzu tries to give you as stutter-free an experience as it can, it tries to load all known pipelines into memory before you even start playing. Name's Kermit the Frog, pleased to meet you (Xenoblade Chronicles 3) ![]()
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